Aperture Desk Job code references unannounced Valve projects, including Half-Life: Alyx 2

Tyler McVicker has been finding clues in Valve’s code for years and is himself responsible for some of the leaks that this latest discovery seems to confirm (thanks, VGK). The full video is below, and I’ll summarize its findings after:

McVicker says he found description lines referring to “Citadel, sort of a sequel to Half-Life: Alyx, a Source 2 port of Counter-Strike: Global Offensive, and a recreation of a previously canceled Portal Paint game.”

However, the bots are a particularly interesting element. According to the provided documentation, they are AI-controlled teammates that evolve dynamically over the course of the game. The listed behavior includes:

  • Behavior can go as far as disliking, hating, and fearing other specific bots based on game events. A bot can also have a “nemesis”.
  • Bots will eventually mimic the behavior of the player in the game.
  • The player can “push” the bots.
  • Bots can, and often do, talk to other bots and the player.
  • Bots can hear, see, and smell the game space and react accordingly..
  • Bots have a much more advanced procedural navigation system; perhaps to adapt to the changing playing space.

The references to other games are not so significant, just confirmation that someone somewhere at Valve once thought about these projects. Valve’s commitment to VR at least makes the Alyx project plausible, while Counter-Strike: Global Offensive is as successful as ever, but is ten years old and will eventually need a successor to keep up. competitors.

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