Dying Light 2: Stay Human Patch 1.2 Fixes Some Of The Game’s Biggest Bugs

Dying Light 2:

Stay Human has just released a brand new patch that adds a number of player-requested features and fixes many of the game’s worst bugs, including lingering death loop issues. According to developer Techland, the patch is now available for PC and coming to consoles soon.

The patch includes a number of quality-of-life improvements, including improved ragdoll physics, performance improvements for older PCs, and what Techland describes as “more exciting hand-to-hand combat details.” Digging in patch notes for update 1.2, these details include settings that take into account the weight of blunt melee weapons used, a buff for Biters, and changes to sharp weapons that allow for more gore, slicing, and overall bloodshed.

Now playing: Video review of Dying Light 2 Stay Human

In terms of fixes, the patch removed the remaining known cases of the so-called “death loop”, where players die over and over again under certain circumstances. The patch also adds a number of fixes to story quests that could potentially be blocked from progress.

Some work has also been directed towards Dying Light 2 stability issues with fixes for known crashes and black screen scenarios. The full patch notes below contain a number of major fixes and tweaks designed to give players a better experience in the open world of Dying Light 2.

Considering that Techland’s pre-launch ads for Dying Light 2 often focused on the sheer size and scope of the game, it’s no surprise that so many bugs popped up and the developer worked diligently to release fixes and patches after release. Techland has committed to supporting the game for five years after release, including not only fixes but also new content including new locations, story DLCs, characters and more.

Dying Light 2 Patch 1.2

    • All known cases of Loops of Death have been fixed.
    • Fixed blocks in several quests – In the Dark, Murder, Sophie in the Raid quest, Hubert in The Only Exit, Veronica, Night Runners, Lost Light, Double Time.
    • Fixed problems with safe zones (stopping the clock in the game, inability to sleep).
    • Fixed stability issues: crashes or black screen in certain situations.
    • Numerous story blocks have been fixed.
    • Fixed issues with accepting invitations
    • Fixed issues with challenges: no weapons on full inventory, improved difficulty balance, handled tool requirements correctly.
    • Fixed an issue that caused collaborative parties to spawn in remote locations.
    • Improved/fixed replay of urban activities in the open world: windmills, hanging cages, loot chests, NPC rescue issues.
    • Fixed enemies and players falling through the ground in certain situations.
    • Fixed several performance crashes
    • The Paragliding and Grappling Hook upgrades can now be applied correctly to players who receive them during co-op sessions.
    • The PC Crossbow bounty is correctly given to players in co-op mode. This fix will prevent new cases from occurring.
    • Important Combat Improvements
      • Improved Biter behavior during the day. The enemy clings to players more often, which diversifies encounters with enemies.
      • Blunt weapon stats have been improved to reflect a sense of weight.
      • Improved the reaction of the enemy depending on the type of weapon – to better reflect the weight of the weapon.
      • Human enemies can now block player attacks while reacting to light hits.
      • The reaction of light hits against human enemies has been reduced.
    • Opponents often go into ragdolls.
    • Ragdoll works more naturally.
    • The Ragdoll behaves differently depending on the type of weapon being used.
    • Appropriate forces are applied when falling from a height and when hitting different parts of the body while maintaining the force applied from the direction of impact.
    • When the rag doll collides with the environment, depending on the surface on which the body falls, the corresponding sounds and effects are played.
    • Improved peak detection. The enemy now always tramples on spikes after being hit. In addition, the sonic feedback of the spikes has now been improved and new effects (displayed based on the physical momentum of the body) have been added.
  • Night improvements and balance

    • The range of Howler’s senses increased.
    • Increased Howler’s resistance to ranged weapons.
    • The chase begins when the howler is hit by a ranged weapon and is still alive.
    • During the chase, bats come out of hiding faster.
    • Level 4 chase is now harder.
    • Survivor Sense now works properly and can proc without cooldown after being hit or performing certain parkour actions.
    • Improvements in the information architecture of the options menu, incl. special tab “Accessibility”.
    • Added the ability to show, hide, or dynamically show the player’s health bar, item selector, and time-of-day indicator.
    • The dynamic setting for the player’s health bar is the new default and hides the bar when the player is at 100% health.
    • Dynamic setting for the element selector is the new default. The item selector becomes visible in combat and when performing combat actions or using the D-pad.
    • The dynamic setting of the time of day indicator is the new default setting. The time of day indicator becomes visible during the change of day and night.
    • All widgets that are set as hidden or dynamic become visible in the extended HUD.
    • Visual improvements to player health and stamina bars. These elements are lighter and their colors are more neutral.
    • Visual improvements to the enemy stance counter to more clearly indicate its association with blunt weapons.
  • Final boss fight improvements

    • Fixed an issue that caused the opponent to react incorrectly to other players and not change their behavior, which could lead to several crashes during co-op play.
    • Alternative behavior of opponents in phase 2 during a joint game.
    • The enemy attacks more often in the area during a joint game.
    • Reduced narrative scenes between boss fight phases.
    • Boss fight pacing improvements.
    • Improvements to the game’s ending sequence. Added additional scenes at the end of the game to better match gameplay and end scenes.
    • Higher rank bows are now easier to find in vendors and in the world.
    • Banshees and mounts are now easier to spot in crowds of infected at night.
    • A high-performance preset has been introduced that optimizes the displayed graphics, allowing Dying Light 2 to be played on older PCs and laptops.
    • Improvements related to DX12 PC cache. The game now runs more smoothly on first launch.
    • AVX technology is no longer used in the game, which fixes issues related to the game crashing on launch.
    • Improvements in outdoor lighting.
    • Sun shadow improvements.
    • Spotlight shadow improvements.
    • Motion blur improvements – Intensity and distance blur adjustment added.
    • Player hits with sharp weapons are now more accurate and allow players to more easily chop off body parts of opponents and cut them in half (vertically and horizontally).
    • The sound of the enemy’s response to the blow has been reworked – different sounds are played depending on the strength of the blow and the damage inflicted by the player.
    • Bloodstains on the ground appear when the player hits an opponent.
    • If the player is close to the enemy during attacks, the enemy’s blood will splatter on the screen.
    • Improved blood effects on enemy bodies after being hit.
    • The dead enemy is now interactive and reacts accurately to hits and injuries.
    • New effect of blood stains on the bodies of enemies after being hit.
    • Added new blood effects.

… and numerous additional bug fixes and quality improvements.

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