Elden Ring Publisher Raises All Employee Salaries in Japan

Announced to staff on February 28, the publishing house said in a press release (translated by IGN Japan), “Bandai Namco Entertainment Inc will increase the ratio of base salary to annual income from April 2022 in order to improve working conditions by stabilizing the situation of employees. We will introduce a new compensation system that will increase base pay by an average of 50,000 yen per month for all employees. In addition, the starting salary will be increased from the previous 232,000 yen per month to 290,000 yen per month.”

The press release outlined Bandai Namco’s goal to “communicate with fans” through their games. “In order to realize this vision, it is important to promote the active participation of various human resources in various fields, which is why we decided to make this revision.”

The average allowance for Japanese employees at Bandai Namco will be 50,000 yen, but the press release notes that those who receive a starting salary for new graduates will see an increase of 58,000 yen per month as their wages rise to 290,000 yen. This salary includes a 10,000 yen bonus awarded for the “Entertainment Delivery System,” a scheme recently introduced as part of Bandai Namco’s “Work-Based Activity” system. Along with this input capability schema, the system is designed to give staff the ability to choose when and where they work, depending on the goals of their project.

The announcement follows a strong Elden Ring release that received fantastic reviews and continues to grow on Steam. The publisher had to apologize for the performance issues, but it didn’t seem to have much of an impact on the game’s reputation as one of the best games of all time.

Matt Purslow is a British news and entertainment columnist for IGN.


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