Although Nat noted the situation had improved last summer, Odyssey’s most significant problems require more than just bug fixes. Frontier Developments appears to have come to the same conclusion by announcing today that Elite Dangerous has ceased development on consoles.
“It’s no secret that Odyssey’s launch was far from ideal, including the need to separate the PC and console player base to focus on a PC-only launch,” Frontier CEO David Braben said. wrote. Since then, we’ve been supporting pre-Odyssey and post-Odyssey codebases.
“For the past few months, we’ve been wrestling with how best to move forward, and it’s with a heavy heart that we’ve decided to cancel all console development. We need to move forward with the game’s story, and to do that; we need to focus on a single codebase. Elite Dangerous will continue on consoles as it is now with critical updates, but we will focus on new content updates for PC in the post-Odyssey codebase.”
The initial reaction to the announcement does not seem to be very positive. Multiple players in this Elite Dangerous forum thread expressed their disappointment with the decision. They compared it to last year’s stoppage of development on macOS, which eventually led to the release of the game that cannot be played on Mac platforms. One of the big stumbling blocks is that there is no way to transfer existing console accounts to PC. Frontier said it was “exploring transfer options,” but at the moment, even Elite-enabled PC console players are out of luck.. However, this is disappointing for many players. I’ve reached out to the studio for more information on the number of affected players and will update if I respond.