Gran Turismo 7 New Microtransaction Model Means Some Cars Could Cost $40

Players are wondering how microtransactions are being handled in the new Gran Turismo 7. After it was revealed that Polyphony Digital has ditched outright car buying in favor of buying credits. This has resulted in some cars being able to cost up to $40.

In the last Gran Turismo game, Gran Turismo Sport, individual cars could be purchased at a fixed price. However, in Gran Turismo 7, players can only purchase an in-game currency called credits. Which ranges from $2.49 for 100,000 credits to $20 for 2,000,000 credits.

While credits can be earned in-game by grinding. This new microtransaction system has brought some changes to the market since the last Gran Turismo game was released. According to VGK the cars that will cost $5 in Gran Turismo Sport cost almost $40 as they cost 3,000,000 credits or buying the 2,000,000 credits option twice.

The cost of credits in Gran Turismo 7 is likely intended to encourage players to spin their dream cars. And earn credits by completing in-game challenges. But the loss of one-time car purchases still stings. Also, given that some legendary cars cost 3,000,000 credits, not being able to purchase just the amount you need also leaves a bitter aftertaste.

However, players who have the time to drive to their dream car on their own will be happy to know that there is an amazing game out there that is worth the effort. IGN’s review of Grand Turismo 7 called Polyphony Digital’s latest sim one of the best in the series, “enhanced by the PS5’s great graphics.”[.]”

Matt TM Kim is the news editor for IGN. You can contact him @lawoftd.


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