GTA trilogy remasters get enormous patch with a focus on texture fixes

Grand Theft Auto: Trilogy was a big mess at startup, but went like hotcakes anyway. Those who were planning on waiting for post-launch patches to finish before playing updated games might want to take a second look: Rockstar just released a massive new patch for all three games, fixing a wide range of bugs as well general performance issues. Fixes that apply to all games include “stability improvements” and collision fixes, as well as texture and “signage” updates, which presumably means cases where attempts to improve signage resulted in typos, such as “gearboxes” becoming “bear boxes”. “.

The patch notes are refreshingly specific, although the vast majority of them do relate to texture settings. In GTA 3, other fixes include “improved collision near SupaSave!” and a solution to the problem with the Liberator mission not starting for some players.

In Vice City, expect the same long list of small changes (traffic lights now light up and you should now hear footsteps when using a one-handed weapon). San Andreas’s “High Fade Hairstyle” is now also improved, presumably because the new haircut was so bad that there is a mod to bring it back.

Full patch notes available rockstar official website; before you dive, make a cup of tea, they are long. Hopefully, they go a long way towards making these modern remasters more playable on PC so we don’t have to continue to rely on older versions.

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