Halo Infinite’s lead multiplayer designer leaves 343 Industries

The lead multiplayer designer for Halo Infinite has announced his departure from 343 Industries.

Andrew Witts joined the developer in 2019, leading the development of Halo Infinite’s free-to-play multiplayer. Short but sweet tweet Witts thanked the fans and 343 for his three years with the company. “It has been an honor to lead the MP development team all these years,” he wrote. “Thank you to all Halo fans for your feedback over the years. We made this game for you.” Witts hasn’t announced where he plans to go next. But said he’s “going to take some time off first to relax and recharge.”

This is another departure from one of the senior developers of Halo Infinite. Earlier this year, the game’s lead narrative designer Aaron Linde left for Riot Games. While creative director Tim Longo and project director Chris Lee stepped down from their roles in 2019 and 2020, respectively. Xbox boss Phil Spencer reassured fans in 2020 that employee turnover was a natural part of development. Stating that “As an industry, we will always deal with employee turnover. I don’t have any concerns about the 343. I think in the long run Turnover is great because we need people who are really motivated by what they’re working on.”

Witts’ departure came on the same day that new information about the second season of Infinite was revealed. On the agenda is a new arena and Big Team Battle map, as well as new modes and attention to fixing all those annoying bugs that have persisted since the launch of the game. It also revealed that the co-op isn’t quite ready yet and won’t be released at the same time as Season 2 launches in May.

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