What about crafting materials?
Another effect of completing a Deepsight Resonance weapon is to extract the materials used in crafting, so resonances that cannot be created remain useful. Once the resonance track is complete, you can extract the materials. This will give you some of the elements below, and you will always get the neutral element used for everything. You’ll also get a choice between two other elements that loosely correspond to the perks of the weapon you just crafted, which are used to craft improved versions of various perks:
- Neutral element – every weapon provides some of this, and every upgrade requires it.
- Dexterous Element – Usually covers perks related to handling and stability.
- Energy element – Includes a lot of ammo and reload.
- Volatile element – usually corresponds to ability perks.
- Destructive element – this roughly corresponds to the damage perks.
- Sunken Element – Used for yet unrevealed raid weapon perks.
Again, this is very free. For example, Enhanced Frenzy requires modifiable elements despite being a damage perk. There are also two more important materials in weapon crafting:
- Resonant Alloy: Obtained by dismantling legendary (purple) weapons. Legendary weapons cost five Common Alloys to craft, while Exotics cost slightly more.
- Ascendant Alloy: This is a rare material used to unlock upgraded perks. Think of them as the equivalent of Ascendant Shards for armor upgrades. You can buy one from Rahul a week for 400 Legendary Shards, get one for completing the Banshee reward chain, and they are a rare drop from Weekly Campaign missions and the main version of Wellspring.
The craft itself is pretty simple. Head to the Relic in the Enclave and select any keg, shop, parks, etc., you want! You may have noticed that many of these perks are locked until you level up your weapon, so how do you do that? Just like you unlocked weapons in the first place: by killing enemies.
The crafted weapon will have a progress bar just like the Deepsight Resonance weapon, only this time, it won’t stop after one completion. Every time you fill-up the gauge, you level up the weapon. There doesn’t seem to be a cap on how many times you can level up a weapon, but all perks must be unlocked at level 20. After leveling up, you can return it to the Relic and choose “change shape.” to switch perks to the new ones you have unlocked.
So what are extended benefits?
They are similar to the regular power-ups that have been in Destiny for a while but with a few extras. Sometimes this addition is a bonus to the main purpose of the perk. For example, the Enhanced Elemental Capacitor simply gives higher stat bonuses than the normal version. Others add additional features such as Enhanced Headstone, which improves stability in addition to its main function of creating a stasis crystal on a precision kill.
All of them require at least some leveling of weapons and rare materials for crafting. How much better they depend on the perks, and Destiny builder nerds will probably have several long weeks to figure out which ones are worth it.
Wait, what’s that bit on the crafting screen that says Mementos?
Souvenirs are a rare drop that includes some weapon cosmetic options. The only Memento I’m aware of in the game right now is a drop from Gambit, and depending on the level of your weapon, it unlocks a special kill tracker for Gambit’s enemies, a name for the weapon, and a special shader that can only be used on that weapon. Maybe future Mementos will work the same, or maybe they will do something different. We can’t be sure at the moment.