Sigil. It was brilliant and so well received that continuation is coming this time made for Doom 2. Doom co-creator John Romero returned to making maps for the classic first-person shooter back in 2016, quickly releasing two separate maps followed by a bulky megawad in 2019 map form. While we wait, Romero just released a brand new level of Doom 2, and all proceeds go to humanitarian aid to Ukraine. “To support the people of Ukraine and the humanitarian efforts of the Red Cross and the UN Central Emergency Response Fund, I am releasing a new level of DOOM II for a donation of 5 euros,” Romero. I tweeted, adding that 100% will go to these agencies.
To support the people of Ukraine and the humanitarian efforts of the Red Cross and the UN Central Emergency Response Fund, I am releasing a new level of DOOM II for a donation of 5 euros. 100% of proceeds go to these agencies. Thanks. pic.twitter.com/p0VbjdIofPMarch 2, 2022
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‘One humanity‘ is the first Doom 2 level that Romero has released since the game launched in 1994. Sure, Doom 2 is pretty much the same as the original, with a bunch of extra monsters, a super shotgun, and some new textures, but it’ll be interesting to see how many Archviles Romero throws at their new level. Hopefully, no more than the screenshot above. I’m begging you, John.
The Doom mapmaking and modding community are still strong almost 30 years later, and Romero Sigil’s megawatt demonstrated that you can still do cool and unexpected things with the Doom engine. Jeremy Peel played Sigil for us back in 2019, writing that “Romero may have freed the editor long before I got into his levels, but it seems like he’s still there watching – a conniving stagehand pulling levers, playing with my head and most of all, spending a huge amount of time doing it.”