Silent Hill creator Keiichiro Toyama answers questions about his new game, Slitterhead

Slitterhead was revealed at the Game Awards 2021 with what can only be described as a teaser from hell. It was spearheaded by Silent Hill creator Keiichiro Toyama, but as we noticed after it was revealed, it looks very different – bright, loud, and genuinely bloody – though grotesquely horrific horrors with too many too-sharp limbs are clearly still plentiful.
In a new Q&A video, the founders of developer Bokeh Game Studio — Toyama, creator of Slitterhead and CEO of Bokeh, and CTO and Game Director Junya Okura, COO and producer Kazunobu Sato — talk more about the game. The session isn’t really a deep dive into the game, but it reveals some interesting details, including that Slitterhead isn’t actually horror at all.
(Answers are in Japanese, but subtitles support multiple languages, including Japanese, English, Arabic, Spanish, Portuguese, and Russian.)
“The game doesn’t fully fit the horror genre,” Toyama explained. “It covers several genres in which horror is expressed. From here, I wanted to expand the player base that could access the game, including players who don’t normally play horror games. But whose concept revolves not only around killing enemies. It conflicts with the mind, making players reluctant to engage in certain fights. In this game, I want to achieve both action and drama.”
Slitterhead will be in the third person, and while it’s hard to make out the answer, it looks like it will be played from multiple perspectives. It’s not yet decided if there will be any DLCs or expansions – “First, we need to build a strong core game,” Toyama said, “but the studio’s founders seem to be enjoying the fact that the choice is now up to them.
“These decisions used to require approval from Sony,” Sato said. “In our current state, if it’s fun, we can just go ahead and do it, so if the demand is big enough, it’s easier for us to respond.”
Okura said that the developers “want to focus on entertainment and not just plain horror,” so there shouldn’t be any parts where players decide to give up because they’re effectively frozen in fear. However, that doesn’t mean there won’t be hard work. “There’s an aspect of horror that I want to include, even if the game is more action-oriented,” said Okura. “There are also some slow and fast moments. I would like to include some elements of horror in the slower parts, balancing with moments of frantic action.”
In that sense, Slitterhead is a bit like Ghostwire: Tokyo, the new game from Tango Gameworks that we recently described as “more Watch Dogs 2 than Evil Within.” But Toyama said he’d like to return to his Silent Hill roots someday – but only under the right conditions.
“I want to do something with some classic psychological horror themes someday as I did with Silent Hill,” he said. “However, I prefer to do this when I’m working with really limited resources, like budget or the need to focus on one person. Right now, we have employees who are able to work on the action. I want to use their skills to take a different direction. However, I also want to do something more personal someday.”
This Q&A video is the first of two parts – the second will be posted on March 4th.

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