While it’s an impressive strategic fuss – just take a look at our Total War. Warhammer 3 review – the launch was marred by technical issues. And Denuvo can’t be blamed for all of them when it comes to performance issues, it got done. as responsible.
The Creative Assembly seems to be taking this seriously, but in wide post about work on stability, bugs, and other issues, he points out several misconceptions about DRM.
The build played by the reviewers was stable. I didn’t run into any issues. And while the frame rate was a little lower than I’d like, nothing really bugged me. Problems only started after launch. It was assumed that Creative Assembly didn’t introduce Denuvo prior to the launch of the build. But apparently, that wasn’t the case.
“Denuvo has been included in reviews by the press and content creators,” the post explains. “We are actively working to understand why their performance dropped after launch, but the program was not deliberately excluded and then added for reviews.”
The Creative Assembly also clarified that Denuvo has been in previous Total War games, so it’s not like something new has been added that messes things up. This may mean that there is another factor causing problems with Denuvo.
And while DRM is seen as a potential source of Warhammer 3’s recent woes, the Creative Assembly adds that the evidence is not yet conclusive. “Many players have presented evidence in both directions, and there will likely be many factors influencing the conversation. When we are confident in our results, we will call at that time.”
Transparency and the ongoing investigation are welcome, although the Creative Assembly is also trying to steer the conversation by threatening to consider any “off-topic comments as spam,” including “calls for it to be taken down.” Given his terrible reputation. And the fact that he doesn’t do any good for the players, it seems like a reasonable thing to want to remove him. This is an ill-conceived attempt to reduce the over-the-top threat of piracy. And there is no reason why players should want this in their games.
Elsewhere in the post, Creative Assembly suggested release date for the next patch. It will target issues such as ALT+TAB stability, unintentional v-sync lock, combat desync, installation issues. As well as Alderlake improvements that will hopefully stop stuttering affecting players using 12th gen Intel processors. The team plans to release the patch on March 10, although it can be delayed until March 17.