Bandits are everywhere in Skyrim, and yet few of them are truly memorable. They hang around in forts, caves, and ruins, just waiting for the Dragonborn to show up. Kill them, and take all their belongings. And when it comes to dialogue, the bandits have nothing to say. Once you’ve met a few bandits, you’ve met them all.
But they finally get some love and attention. Productive immersion modder JaySerpa was created for Skyrim, which adds about 500 new lines of dialogue created from existing voice files. The mod transforms bandits from angry robots with a few normal barks into more realistic. And believable characters who have something to say.
Many of the new lines appear during combat. While fighting you, bandits can comment on your equipment and weapons, your level and wealth, and use new race-specific lines that make encounters more personal, as if they see your character as a person. Bandits can also react to events during combat, such as the killing of their allies, or the player casting dragon calls or other magic spells.
And even when you are not fighting them. The bandits will have something to talk about. New warning lines appear when they’ve spotted you but haven’t decided to fight yet, and the thugs chatting around while you eavesdrop have also increased significantly.
“Thugs can show them a more humane side (or not),” says JaySerpa. “They can talk about betrayal, gold, longing for their families, hatred of Skyrim, love of the bandit life, shame at being bandits, jealousy, resentment, greed, addiction, infidelity, home, lustful encounters, that forced them to become bandits, hunger, tragedy, lack of mouths… and much more!”
Here’s a great video showing a wide variety of new Bandit dialogue in the mod:
All lines are taken from existing dialogue files. And there is no overlap between bandit types, so none of it sounds robotic or out of place. The repetition is also reduced: as soon as you hear a certain phrase. The mod will ensure that it does not repeat itself for 30 in-game minutes.