The mod is part tweaking and part cheating tool, and therein lies some risk in using it. As with all other Elden Ring mods (like this cool pause mod), you will need to disable Elden Ring’s built-in Easy Anti-Cheat for it to work properly. This is a quick and reversible process if you follow this guide from Windows Central, but this will take the game offline. While mods are enabled, you will not be able to summon players to play together, be invaded, or see messages and bloodstains.
This is one drawback to consider. Another reason is that FromSoftware can ban players if it detects mods or cheats online, even if you have used them offline. For this reason, you should always uninstall all mods before attempting to launch the game online. No one seems to know for sure yet if this will completely avoid the ban (if I get banned in the next few days, I think I’ll find out), but this method seems to have worked in older Souls games. It certainly doesn’t fill me with confidence. Judging by this warning in my main menu that says “unacceptable activity detected”, it’s clear that the game knows what I’m up to.
So this is an anti-cheat gray area, it requires offline mode and a separate launcher to work, and what exactly do I get from this? Somewhat better Elden Ring performance on my decent PC (RTX 3060, Ryzen 5700G 3.8GHz, 16GB RAM) depends a lot on where I am.
The advantage is clear in the narrow corridors and courtyards of Stormvale Castle, but riding through the grassy hills of Limgrave freezes at around 60fps and I still get the regularly scheduled performance drops that everyone complains about. Perhaps those with more powerful rigs will get more out of this mod, but for now, it’s been held back by Elden Ring’s biggest ongoing problem: poor optimization.