Tokyo Creative Director Launches New Studio

Former GhostWire: Tokyo creative director Ikumi Nakamura has officially opened her new Invisible studio.

Nakamura, who created a big splash at E3 2019 and previously worked on Okami and Bayonetta, left Tango Gameworks due to health concerns. “You can’t make games if you’re not healthy,” – Nakamura. said in March 2021. “I started to wonder if I could make games feel better.” After leaving Tango Gameworks, she received numerous job offers. She visited game studios worldwide, saw how different companies make games, and used this experience to create her Unseen project.

“I decided that instead of a company that makes games, I realized that I wanted to have a studio where artists get together and have fun making games together and where they can be creative,” says Nakamura. This is an idea that will become invisible. IGN in a recent interview.

Nakamura wants the studio to be a diverse, cross-cultural staff with developers from Japan and worldwide. “Cultural mixing can be a breeding ground for new ideas, and it’s a real joy to open a new studio,” says Nakamura. This diversity will naturally be reflected in the games the studio makes. “I want to make a game with characters that reflect real individuals and minorities, with an open-minded setting that represents different cultures,” says Nakamura.

Expect Unseen Also solving a mixture of projects. “I don’t want to think only in terms of video games,” Nakamura says. “I want to make a new IP that can work as entertainment. For example, anime, education, and clothing. I want to make a game that can influence such media as well.”

But don’t expect Nakamura to quit. her favorite influence. “I like detective stories, horror movies, zombies, the supernatural, and science fiction,” she says. “I find these genres exciting, and I’m good at them, so I want to keep working on games related to these topics.”

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